On the other hand, X_ITE uses shaders for material/lighting calculation, and the default shader is a Gouraud shader where the material/lighting calculations are in the vertex shader, and the texture is applied in the fragment shader. ![]() The transparency of a RGB/A texture can be changed as well, this enables X3D authors to animate the transparency of a textured object to for instance create a fade in/out effect from opaque to transparent and vice versa. Various effects can be achieved with this behavior, for instance to animate the diffuseColor from white to black to fade out the texture. To get specification conform lighting calculations set the diffuseColor to 1 1 1. You can colorize the texture with a specific color or change the lightness of the texture when setting the diffuseColor to specific values. ![]() This is more likely a feature than a bug. The relevant files are HelloWorld and HelloWorldXITE (the other files are because I was testing a differing implementation). The VRML spec's English description seems to agree with the table, and not with the English description in the X3D spec.Īttached are files I used for testing. The English text above the table seems to incorrectly describe the effect of the table, unless I am misunderstanding the table. #38 has some discussion about this issue, however, it looks like there is a misreading of the spec as in the "Lighting 'on'" table, I D RGB, the diffuseColor, is not used for that scenario. As far as I can tell, InstantReality is correct and X_ITE is incorrect InstantReality player The below screenshots show a globe with an RGB texture and a diffuseColor of 1 0 0. In the future logs we’re going to discuss other relationships between building categories in CyberTown.When an Appearance has both a Material with a diffuseColor and an ImageTexture with RGB(A) components, the diffuseColor should be ignored, as I D RGB is not referenced when an RGB texture is in use. The above-described dependencies introduce mechanics in the game that the player must learn in order for his city to function properly. It results in lower work efficiency and signing less profitable commercial contracts. At the same time, the proximity of industrial buildings negatively affects the well-being of employees. This speeds up many procedures related to manufacturing modules and overall production management. They mainly deal with the preparation of commercial offers and production management in udimentium factories and mines.Ĭorportaion buildings should usually be located close to warehouses and factories in order to control stocks of valuable raw materials. These are people who need to focus on their work. The first group of citizens are people working in corporations. This affects the morale of our city and the relations between individual residents. By creating more buildings of a given type, more representatives of a given community start to appear on the streets. As a player, you can build different types of buildings, such as factories, corporate skyscrapers, laboratories or civilian buildings. ĬyberTown citizens define our city value. ![]() In CyberTown people are as important as other resources that you collect. It will be all for now, we also want to wish you a Happy Valentines Days, hope you spend it with your loved ones and have a great time.ĭo you know what makes the city live? People □ If it wasn't for them the city would not be developing. So be sure to add our game to your Steam Wishlist to not miss any new info, also remember to test our Demo if you have not already. So you can all expect multiple Devlogs in the upcoming weeks, covering all the important gameplay mechanics of our games and why we decided to make the this way. We are listening to all your feedbacks and are ready to make changes based on them, because it is you, the players, we are making this game for. We decided to shift focus from regular RTS title and change it into a City Builder as we feel it is a niche that not many games are covering and one that can be a great fun if done properly. Like many of you noticed there have been significant changes to game design and look, but worry not, they were all made to make our game play better and to narrow down on specific aspects. To hear you enjoyed playing our game, espacially after all the changes we made to the game. We wanted to thank you very much for all the kind words you sent us regarding our game during Steam Next Fest, if you wish to try Demo you will have a chance to do so for the next few weeks.
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